Tony Polinelli
Tarwin Stroh-Spijer

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Flash Game Development By Example: Tech Editor

For the last few months I’ve been the technical editor on a book written by Emanuele Feronato, Flash Game Development by Example. It seems like a great book for Flash newbies, but I would warn that the syntax may read a little “old-school”.

Do you think there’s a need for a haxe version of this?

Read more here, or buy it here if you’re interested.


  1. What do you mean “old-school”?

  2. It’s simply that the code is how people may have written a lot of AS2, at least in my opinion. A lot of var_with_underscores and such for naming, and consts don’t use UPPERCASE. Small things like that, at least from the last version I got to saw.

  3. Yey! I definitely think that an actual book about haXe would be awesome!

  4. +1 for the “old school”-ness :)

    I read a sample chapter (here), some things are really not recommended: hard coding and inlining variables instead of using class variables, not using built-in objects (using the Rectangle class would have saved a lot of code in the chapter). some tricks belong to the super ninja optimizations category while other parts of the code could be optimized much further :)

    I guess it’s a good start for beginners (the guy is good at explaining) but this “old school”-ness is a bit bothering to me :)

    so if you could turn the examples into clean, maintainable code, a Haxe version would be really welcome :)

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