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	<title>Comments on: .net magazine (UK) Caching Animation in Flash/AS3</title>
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	<link>http://blog.touchmypixel.com/2009/12/net-magazine-caching-animation-in-flashas3/</link>
	<description>Games + Web : Interaction Matters</description>
	<lastBuildDate>Sat, 10 Jul 2010 14:09:16 +0000</lastBuildDate>
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		<title>By: Touch My Pixel Blog &#187; Blog Archive &#187; Scarygirl &#8211; awards</title>
		<link>http://blog.touchmypixel.com/2009/12/net-magazine-caching-animation-in-flashas3/comment-page-1/#comment-364</link>
		<dc:creator>Touch My Pixel Blog &#187; Blog Archive &#187; Scarygirl &#8211; awards</dc:creator>
		<pubDate>Mon, 01 Feb 2010 01:31:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.touchmypixel.com/?p=221#comment-364</guid>
		<description>[...] game ever&#8221; &#8211; thanks! We also wrote a tutorial for the magazine explaining how to use bitmap caching to speed up animations. The same month Scarygirl was also featured in the Australian Desktop [...]</description>
		<content:encoded><![CDATA[<p>[...] game ever&#8221; &#8211; thanks! We also wrote a tutorial for the magazine explaining how to use bitmap caching to speed up animations. The same month Scarygirl was also featured in the Australian Desktop [...]</p>
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		<title>By: tarwin</title>
		<link>http://blog.touchmypixel.com/2009/12/net-magazine-caching-animation-in-flashas3/comment-page-1/#comment-349</link>
		<dc:creator>tarwin</dc:creator>
		<pubDate>Thu, 24 Dec 2009 04:39:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.touchmypixel.com/?p=221#comment-349</guid>
		<description>Yeah, that would be a lot safer. I think it&#039;s more how we used it generally, which was to just have a large array of strings (of the identifiers) set up for each level, then AFTER we load in the SWF asset file we&#039;d then do the caching. If you&#039;re going to use it in a system that is more tightly integrated it would probably be best to just throw it MovieClips I agree. I guess we should at least add in a try/catch. Will update after Christmas!</description>
		<content:encoded><![CDATA[<p>Yeah, that would be a lot safer. I think it&#8217;s more how we used it generally, which was to just have a large array of strings (of the identifiers) set up for each level, then AFTER we load in the SWF asset file we&#8217;d then do the caching. If you&#8217;re going to use it in a system that is more tightly integrated it would probably be best to just throw it MovieClips I agree. I guess we should at least add in a try/catch. Will update after Christmas!</p>
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		<title>By: Zach</title>
		<link>http://blog.touchmypixel.com/2009/12/net-magazine-caching-animation-in-flashas3/comment-page-1/#comment-348</link>
		<dc:creator>Zach</dc:creator>
		<pubDate>Wed, 23 Dec 2009 19:20:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.touchmypixel.com/?p=221#comment-348</guid>
		<description>Nice work, tony. I use a similar class for my animations in Away3D. 
One question about your implementation: 
You pass a string to the function and then look up the symbol. However, if you pass a string that does not have a symbol, and more specifically does not resolve to a movieclip, it will throw an error. (when it attempts gotoAndStop on a non movieclip object)
So the question: why not make the function accept a movieclip? Its the only display object class that supports multiple frames. Is there an advantage to the approach I don&#039;t see?</description>
		<content:encoded><![CDATA[<p>Nice work, tony. I use a similar class for my animations in Away3D.<br />
One question about your implementation:<br />
You pass a string to the function and then look up the symbol. However, if you pass a string that does not have a symbol, and more specifically does not resolve to a movieclip, it will throw an error. (when it attempts gotoAndStop on a non movieclip object)<br />
So the question: why not make the function accept a movieclip? Its the only display object class that supports multiple frames. Is there an advantage to the approach I don&#8217;t see?</p>
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