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	<title>Comments on: Particles from haxe on the iPhone Simulator</title>
	<atom:link href="http://blog.touchmypixel.com/2009/07/particles-from-haxe-on-the-iphone-simulator/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.touchmypixel.com/2009/07/particles-from-haxe-on-the-iphone-simulator/</link>
	<description>Games + Web : Interaction Matters</description>
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		<title>By: Hugh</title>
		<link>http://blog.touchmypixel.com/2009/07/particles-from-haxe-on-the-iphone-simulator/comment-page-1/#comment-306</link>
		<dc:creator>Hugh</dc:creator>
		<pubDate>Thu, 30 Jul 2009 01:10:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.touchmypixel.com/?p=160#comment-306</guid>
		<description>Very cool Tony.  I am interested to see how well it runs on the device.  May have to pull out a few tricks, but it looks very promising.</description>
		<content:encoded><![CDATA[<p>Very cool Tony.  I am interested to see how well it runs on the device.  May have to pull out a few tricks, but it looks very promising.</p>
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		<title>By: tonyp</title>
		<link>http://blog.touchmypixel.com/2009/07/particles-from-haxe-on-the-iphone-simulator/comment-page-1/#comment-305</link>
		<dc:creator>tonyp</dc:creator>
		<pubDate>Wed, 29 Jul 2009 17:54:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.touchmypixel.com/?p=160#comment-305</guid>
		<description>Lee &gt; There were only 2 or three bugs that i had to overcome (not even really bugs, just things which needed to be tweaked in Hugh&#039;s setup tutorial). Once set setup of xcode is automated, via a project template, it will only take a minute or two and be very simple.</description>
		<content:encoded><![CDATA[<p>Lee > There were only 2 or three bugs that i had to overcome (not even really bugs, just things which needed to be tweaked in Hugh&#8217;s setup tutorial). Once set setup of xcode is automated, via a project template, it will only take a minute or two and be very simple.</p>
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		<title>By: IanT</title>
		<link>http://blog.touchmypixel.com/2009/07/particles-from-haxe-on-the-iphone-simulator/comment-page-1/#comment-304</link>
		<dc:creator>IanT</dc:creator>
		<pubDate>Wed, 29 Jul 2009 17:52:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.touchmypixel.com/?p=160#comment-304</guid>
		<description>Nice one, Tony! One day I will have enough free time to play with this stuff...</description>
		<content:encoded><![CDATA[<p>Nice one, Tony! One day I will have enough free time to play with this stuff&#8230;</p>
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		<title>By: tonyp</title>
		<link>http://blog.touchmypixel.com/2009/07/particles-from-haxe-on-the-iphone-simulator/comment-page-1/#comment-303</link>
		<dc:creator>tonyp</dc:creator>
		<pubDate>Wed, 29 Jul 2009 17:16:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.touchmypixel.com/?p=160#comment-303</guid>
		<description>Its pretty much exactly the code in the other particles example on the blog. It just doesnt render a circle as rendered bitmap.. just uses a 2x2 square pixels of black (since i couldnt be bothered loading an image to blit). So the newer system that i am using in the game is a lot faster, I&#039;ll have to make it work on the iphone tomorow, will probably work on getting it on an actual device tomor too - Tarwin has an iphone.</description>
		<content:encoded><![CDATA[<p>Its pretty much exactly the code in the other particles example on the blog. It just doesnt render a circle as rendered bitmap.. just uses a 2&#215;2 square pixels of black (since i couldnt be bothered loading an image to blit). So the newer system that i am using in the game is a lot faster, I&#8217;ll have to make it work on the iphone tomorow, will probably work on getting it on an actual device tomor too &#8211; Tarwin has an iphone.</p>
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		<title>By: Lee McColl Sylvester</title>
		<link>http://blog.touchmypixel.com/2009/07/particles-from-haxe-on-the-iphone-simulator/comment-page-1/#comment-302</link>
		<dc:creator>Lee McColl Sylvester</dc:creator>
		<pubDate>Wed, 29 Jul 2009 17:14:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.touchmypixel.com/?p=160#comment-302</guid>
		<description>Way to go, Tony. I was starting to think iPhone support was going to be restricted to those who know gcc and XCode inside out ;-)  Maybe you could write a post on what headaches you ran into and what you did to resolve them?

Best,
Lee</description>
		<content:encoded><![CDATA[<p>Way to go, Tony. I was starting to think iPhone support was going to be restricted to those who know gcc and XCode inside out <img src='http://blog.touchmypixel.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />   Maybe you could write a post on what headaches you ran into and what you did to resolve them?</p>
<p>Best,<br />
Lee</p>
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		<title>By: nathan</title>
		<link>http://blog.touchmypixel.com/2009/07/particles-from-haxe-on-the-iphone-simulator/comment-page-1/#comment-301</link>
		<dc:creator>nathan</dc:creator>
		<pubDate>Wed, 29 Jul 2009 17:12:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.touchmypixel.com/?p=160#comment-301</guid>
		<description>nice one! thats a massive amount of progress in one day! what class/code did you end up using for the particles?</description>
		<content:encoded><![CDATA[<p>nice one! thats a massive amount of progress in one day! what class/code did you end up using for the particles?</p>
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