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	<title>Comments on: Deadsun: In development</title>
	<atom:link href="http://blog.touchmypixel.com/2009/07/deadsun-in-development/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.touchmypixel.com/2009/07/deadsun-in-development/</link>
	<description>Games + Web : Interaction Matters</description>
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		<title>By: tonyp</title>
		<link>http://blog.touchmypixel.com/2009/07/deadsun-in-development/comment-page-1/#comment-299</link>
		<dc:creator>tonyp</dc:creator>
		<pubDate>Sun, 26 Jul 2009 23:11:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.touchmypixel.com/?p=148#comment-299</guid>
		<description>I dont doubt that it would be pretty easy - thats the whole plan, the game has been designed with the plan of making it the first test for haxe iphone. I&#039;ll definately keep you in mind tho.. time will tell!  ;P  
I&#039;ll probably release the games code (iphone port) at some point too as an example, maybe after a little while tho.</description>
		<content:encoded><![CDATA[<p>I dont doubt that it would be pretty easy &#8211; thats the whole plan, the game has been designed with the plan of making it the first test for haxe iphone. I&#8217;ll definately keep you in mind tho.. time will tell!  ;P<br />
I&#8217;ll probably release the games code (iphone port) at some point too as an example, maybe after a little while tho.</p>
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		<title>By: Jed</title>
		<link>http://blog.touchmypixel.com/2009/07/deadsun-in-development/comment-page-1/#comment-298</link>
		<dc:creator>Jed</dc:creator>
		<pubDate>Sun, 26 Jul 2009 22:44:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.touchmypixel.com/?p=148#comment-298</guid>
		<description>an ObjC / C port of your code should be easier that relying on haxe in my opinion , if the code is anything like the particles example you posted earlier it should be quite easy, let me know if you need a hand 

Jed</description>
		<content:encoded><![CDATA[<p>an ObjC / C port of your code should be easier that relying on haxe in my opinion , if the code is anything like the particles example you posted earlier it should be quite easy, let me know if you need a hand </p>
<p>Jed</p>
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		<title>By: tonyp</title>
		<link>http://blog.touchmypixel.com/2009/07/deadsun-in-development/comment-page-1/#comment-297</link>
		<dc:creator>tonyp</dc:creator>
		<pubDate>Sat, 25 Jul 2009 03:54:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.touchmypixel.com/?p=148#comment-297</guid>
		<description>&gt;&gt; Jess
Good to see! Its always battle to make it easy enough that people can pick it up fast, i&#039;m working on some harder levels now... hopefully a challenge!</description>
		<content:encoded><![CDATA[<p>>> Jess<br />
Good to see! Its always battle to make it easy enough that people can pick it up fast, i&#8217;m working on some harder levels now&#8230; hopefully a challenge!</p>
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		<title>By: tonyp</title>
		<link>http://blog.touchmypixel.com/2009/07/deadsun-in-development/comment-page-1/#comment-296</link>
		<dc:creator>tonyp</dc:creator>
		<pubDate>Sat, 25 Jul 2009 03:52:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.touchmypixel.com/?p=148#comment-296</guid>
		<description>Hah - we&#039;ll i&#039;ll see how i go with compiling it out to iphone when the new version of haxe is released. I might be looking for a ObjC port however, we&#039;ll see how it goes ;P</description>
		<content:encoded><![CDATA[<p>Hah &#8211; we&#8217;ll i&#8217;ll see how i go with compiling it out to iphone when the new version of haxe is released. I might be looking for a ObjC port however, we&#8217;ll see how it goes ;P</p>
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		<title>By: Jed</title>
		<link>http://blog.touchmypixel.com/2009/07/deadsun-in-development/comment-page-1/#comment-295</link>
		<dc:creator>Jed</dc:creator>
		<pubDate>Fri, 24 Jul 2009 19:46:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.touchmypixel.com/?p=148#comment-295</guid>
		<description>please if you don&#039;t make this for iPhone , let me do it ... its so nice and could be awesome with touch</description>
		<content:encoded><![CDATA[<p>please if you don&#8217;t make this for iPhone , let me do it &#8230; its so nice and could be awesome with touch</p>
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		<title>By: pedro</title>
		<link>http://blog.touchmypixel.com/2009/07/deadsun-in-development/comment-page-1/#comment-294</link>
		<dc:creator>pedro</dc:creator>
		<pubDate>Fri, 24 Jul 2009 19:04:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.touchmypixel.com/?p=148#comment-294</guid>
		<description>¿Iphone dev?</description>
		<content:encoded><![CDATA[<p>¿Iphone dev?</p>
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		<title>By: jess</title>
		<link>http://blog.touchmypixel.com/2009/07/deadsun-in-development/comment-page-1/#comment-292</link>
		<dc:creator>jess</dc:creator>
		<pubDate>Fri, 24 Jul 2009 01:45:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.touchmypixel.com/?p=148#comment-292</guid>
		<description>Strangely addictive...passed all levels with flying colours :P</description>
		<content:encoded><![CDATA[<p>Strangely addictive&#8230;passed all levels with flying colours <img src='http://blog.touchmypixel.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: terrypaton1</title>
		<link>http://blog.touchmypixel.com/2009/07/deadsun-in-development/comment-page-1/#comment-288</link>
		<dc:creator>terrypaton1</dc:creator>
		<pubDate>Wed, 22 Jul 2009 21:14:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.touchmypixel.com/?p=148#comment-288</guid>
		<description>Beautiful! Great concept and theme executed very well. Love the artwork.
Level 8 did run a little slow, but there are a lot of particles!

Great work.</description>
		<content:encoded><![CDATA[<p>Beautiful! Great concept and theme executed very well. Love the artwork.<br />
Level 8 did run a little slow, but there are a lot of particles!</p>
<p>Great work.</p>
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		<title>By: john</title>
		<link>http://blog.touchmypixel.com/2009/07/deadsun-in-development/comment-page-1/#comment-287</link>
		<dc:creator>john</dc:creator>
		<pubDate>Wed, 22 Jul 2009 15:39:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.touchmypixel.com/?p=148#comment-287</guid>
		<description>To fix the weakness of your blog you should do what Tony Pa does. http://www.tonypa.pri.ee/tbw/tut09a.html. He makes you click to start and close.</description>
		<content:encoded><![CDATA[<p>To fix the weakness of your blog you should do what Tony Pa does. <a href="http://www.tonypa.pri.ee/tbw/tut09a.html" rel="nofollow">http://www.tonypa.pri.ee/tbw/tut09a.html</a>. He makes you click to start and close.</p>
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		<title>By: vitaLee</title>
		<link>http://blog.touchmypixel.com/2009/07/deadsun-in-development/comment-page-1/#comment-286</link>
		<dc:creator>vitaLee</dc:creator>
		<pubDate>Wed, 22 Jul 2009 13:58:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.touchmypixel.com/?p=148#comment-286</guid>
		<description>Reminds me of the Auditorium game - http://www.playauditorium.com/
I like the graphics deisgn.</description>
		<content:encoded><![CDATA[<p>Reminds me of the Auditorium game &#8211; <a href="http://www.playauditorium.com/" rel="nofollow">http://www.playauditorium.com/</a><br />
I like the graphics deisgn.</p>
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