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	<title>Comments on: Our plans for haXe C++</title>
	<atom:link href="http://blog.touchmypixel.com/2009/04/our-possible-haxe-c-plans/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.touchmypixel.com/2009/04/our-possible-haxe-c-plans/</link>
	<description>Games + Web</description>
	<lastBuildDate>Tue, 16 Feb 2010 19:13:38 +0000</lastBuildDate>
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		<item>
		<title>By: tonyp</title>
		<link>http://blog.touchmypixel.com/2009/04/our-possible-haxe-c-plans/comment-page-1/#comment-334</link>
		<dc:creator>tonyp</dc:creator>
		<pubDate>Sat, 14 Nov 2009 16:19:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.touchmypixel.com/?p=71#comment-334</guid>
		<description>you should post this question on Hugh&#039;s blog at gamehaxe.com - i&#039;m not the best  c++ advice ;P</description>
		<content:encoded><![CDATA[<p>you should post this question on Hugh&#8217;s blog at gamehaxe.com &#8211; i&#8217;m not the best  c++ advice ;P</p>
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	<item>
		<title>By: Werdn</title>
		<link>http://blog.touchmypixel.com/2009/04/our-possible-haxe-c-plans/comment-page-1/#comment-333</link>
		<dc:creator>Werdn</dc:creator>
		<pubDate>Sat, 14 Nov 2009 16:08:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.touchmypixel.com/?p=71#comment-333</guid>
		<description>It&#039;s possible to use MinGW instead of MSVC?</description>
		<content:encoded><![CDATA[<p>It&#8217;s possible to use MinGW instead of MSVC?</p>
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	<item>
		<title>By: tonyp</title>
		<link>http://blog.touchmypixel.com/2009/04/our-possible-haxe-c-plans/comment-page-1/#comment-271</link>
		<dc:creator>tonyp</dc:creator>
		<pubDate>Thu, 09 Jul 2009 03:47:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.touchmypixel.com/?p=71#comment-271</guid>
		<description>I&#039;m not really sure - i&#039;m pretty much at the same point as you, just been playing around with hxcpp generator, seeing what it can do. I dont really have much of a background in c++ so probably asking hugh would be the best shot (altho he has been very quiet for the last few weeks, maybe on holidays) or people on the haxe list might know</description>
		<content:encoded><![CDATA[<p>I&#8217;m not really sure &#8211; i&#8217;m pretty much at the same point as you, just been playing around with hxcpp generator, seeing what it can do. I dont really have much of a background in c++ so probably asking hugh would be the best shot (altho he has been very quiet for the last few weeks, maybe on holidays) or people on the haxe list might know</p>
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	<item>
		<title>By: robo</title>
		<link>http://blog.touchmypixel.com/2009/04/our-possible-haxe-c-plans/comment-page-1/#comment-270</link>
		<dc:creator>robo</dc:creator>
		<pubDate>Thu, 09 Jul 2009 03:29:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.touchmypixel.com/?p=71#comment-270</guid>
		<description>yes !  I noticce it compiles very fast When I build cpp again.
I want to ask one more quetion .
when I open exe file,I don&#039;t want to open another cmd window,How can I do it ? 
how can I change exe ico?</description>
		<content:encoded><![CDATA[<p>yes !  I noticce it compiles very fast When I build cpp again.<br />
I want to ask one more quetion .<br />
when I open exe file,I don&#8217;t want to open another cmd window,How can I do it ?<br />
how can I change exe ico?</p>
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	<item>
		<title>By: tonyp</title>
		<link>http://blog.touchmypixel.com/2009/04/our-possible-haxe-c-plans/comment-page-1/#comment-269</link>
		<dc:creator>tonyp</dc:creator>
		<pubDate>Thu, 09 Jul 2009 01:42:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.touchmypixel.com/?p=71#comment-269</guid>
		<description>I am not sure if the compiler only rebuilds altered cpp files (i think it might just refresh them all)... it may tho. I guess you can check the date changed. It has always been fast enough that i havent checked- you would have to ask Hugh at gamehaxe.com.  
The makefile that it generates only tells cl.exe to recompile the modified files however - creating new .obj files - which makes the c++ compilation a LOT faster - so you should notice that it all compiles very fast.</description>
		<content:encoded><![CDATA[<p>I am not sure if the compiler only rebuilds altered cpp files (i think it might just refresh them all)&#8230; it may tho. I guess you can check the date changed. It has always been fast enough that i havent checked- you would have to ask Hugh at gamehaxe.com.<br />
The makefile that it generates only tells cl.exe to recompile the modified files however &#8211; creating new .obj files &#8211; which makes the c++ compilation a LOT faster &#8211; so you should notice that it all compiles very fast.</p>
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	<item>
		<title>By: robo</title>
		<link>http://blog.touchmypixel.com/2009/04/our-possible-haxe-c-plans/comment-page-1/#comment-268</link>
		<dc:creator>robo</dc:creator>
		<pubDate>Thu, 09 Jul 2009 01:35:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.touchmypixel.com/?p=71#comment-268</guid>
		<description>I have another qustion.
when I first build with compile flag --remap flash:neash  it take me lots time to make a lots of cpp files ,but I want to ask ,if I build it again.can I don&#039;t make these cpp files again?thank you !</description>
		<content:encoded><![CDATA[<p>I have another qustion.<br />
when I first build with compile flag &#8211;remap flash:neash  it take me lots time to make a lots of cpp files ,but I want to ask ,if I build it again.can I don&#8217;t make these cpp files again?thank you !</p>
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	<item>
		<title>By: tonyp</title>
		<link>http://blog.touchmypixel.com/2009/04/our-possible-haxe-c-plans/comment-page-1/#comment-267</link>
		<dc:creator>tonyp</dc:creator>
		<pubDate>Wed, 08 Jul 2009 06:33:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.touchmypixel.com/?p=71#comment-267</guid>
		<description>yes - you need to remap the &#039;flash&#039; package to &#039;neash&#039; as that is how c++ handles all of the flash api - so you need the compile flag --remap flash:neash</description>
		<content:encoded><![CDATA[<p>yes &#8211; you need to remap the &#8216;flash&#8217; package to &#8216;neash&#8217; as that is how c++ handles all of the flash api &#8211; so you need the compile flag &#8211;remap flash:neash</p>
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	<item>
		<title>By: robo</title>
		<link>http://blog.touchmypixel.com/2009/04/our-possible-haxe-c-plans/comment-page-1/#comment-266</link>
		<dc:creator>robo</dc:creator>
		<pubDate>Wed, 08 Jul 2009 06:30:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.touchmypixel.com/?p=71#comment-266</guid>
		<description>hi,I got a problem like this.

when I follow your way it can work!,
but I change My code copy from gamehaxe site clock.hx,
such like

import neash.display.Sprite;
import neash.display.Shape;
import neash.geom.Matrix;
class Clock extends Sprite
{
.       .............
 static public function main()
   {
      neash.Lib.Init(&quot;Clock&quot;,640,480); 
      neash.Lib.SetBackgroundColour(0xffffff); 

      new Clock(320,240,200);

      neash.Lib.Run(); 
   }
}


my command line

haxecpp.exe -cpp cpp -main Clock -cp &quot;std&quot;  -lib nme -lib neash
pause 


it throw a error:

You can&#039;t access the flash package with current compilation flags...

why? anyidea? 
thank you !</description>
		<content:encoded><![CDATA[<p>hi,I got a problem like this.</p>
<p>when I follow your way it can work!,<br />
but I change My code copy from gamehaxe site clock.hx,<br />
such like</p>
<p>import neash.display.Sprite;<br />
import neash.display.Shape;<br />
import neash.geom.Matrix;<br />
class Clock extends Sprite<br />
{<br />
.       &#8230;&#8230;&#8230;&#8230;.<br />
 static public function main()<br />
   {<br />
      neash.Lib.Init(&#8220;Clock&#8221;,640,480);<br />
      neash.Lib.SetBackgroundColour(0xffffff); </p>
<p>      new Clock(320,240,200);</p>
<p>      neash.Lib.Run();<br />
   }<br />
}</p>
<p>my command line</p>
<p>haxecpp.exe -cpp cpp -main Clock -cp &#8220;std&#8221;  -lib nme -lib neash<br />
pause </p>
<p>it throw a error:</p>
<p>You can&#8217;t access the flash package with current compilation flags&#8230;</p>
<p>why? anyidea?<br />
thank you !</p>
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	</item>
	<item>
		<title>By: selmo</title>
		<link>http://blog.touchmypixel.com/2009/04/our-possible-haxe-c-plans/comment-page-1/#comment-264</link>
		<dc:creator>selmo</dc:creator>
		<pubDate>Sun, 05 Jul 2009 05:30:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.touchmypixel.com/?p=71#comment-264</guid>
		<description>Thanks for the helpful post!

FYI, I had trouble with getting the generated c++ code to compile, because I have multiple versions of visual studio installed and the configured PATH and environment variables were set for the wrong version.  Yet I didn&#039;t want to change all my environment variables, lest it break one of my other projects.  The solution was to add a line to the make_cpp.bat file, just before nmake:

call &quot;C:\Program Files\Microsoft Visual Studio 9.0\VC\vcvarsall.bat&quot;

(or whatever your VS2008 install path is to vcvarsall.bat)</description>
		<content:encoded><![CDATA[<p>Thanks for the helpful post!</p>
<p>FYI, I had trouble with getting the generated c++ code to compile, because I have multiple versions of visual studio installed and the configured PATH and environment variables were set for the wrong version.  Yet I didn&#8217;t want to change all my environment variables, lest it break one of my other projects.  The solution was to add a line to the make_cpp.bat file, just before nmake:</p>
<p>call &#8220;C:\Program Files\Microsoft Visual Studio 9.0\VC\vcvarsall.bat&#8221;</p>
<p>(or whatever your VS2008 install path is to vcvarsall.bat)</p>
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	<item>
		<title>By: tonyp</title>
		<link>http://blog.touchmypixel.com/2009/04/our-possible-haxe-c-plans/comment-page-1/#comment-239</link>
		<dc:creator>tonyp</dc:creator>
		<pubDate>Sat, 23 May 2009 04:47:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.touchmypixel.com/?p=71#comment-239</guid>
		<description>Have you made sure that you have setup all of your environment variables correctly? This was the thing that stopped me for a long time. 
Could could post  it on the haxe mailinglist as some more experienced c++ peeps might help.</description>
		<content:encoded><![CDATA[<p>Have you made sure that you have setup all of your environment variables correctly? This was the thing that stopped me for a long time.<br />
Could could post  it on the haxe mailinglist as some more experienced c++ peeps might help.</p>
]]></content:encoded>
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