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	<title>Comments on: Caching Animation Frames VS Spritesheets</title>
	<atom:link href="http://blog.touchmypixel.com/2008/11/caching-animation-frames-vs-spritesheets/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.touchmypixel.com/2008/11/caching-animation-frames-vs-spritesheets/</link>
	<description>Games + Web : Interaction Matters</description>
	<lastBuildDate>Sat, 10 Jul 2010 14:09:16 +0000</lastBuildDate>
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		<item>
		<title>By: ZiiZaaZaa</title>
		<link>http://blog.touchmypixel.com/2008/11/caching-animation-frames-vs-spritesheets/comment-page-1/#comment-436</link>
		<dc:creator>ZiiZaaZaa</dc:creator>
		<pubDate>Wed, 17 Mar 2010 09:52:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.touchmypixel.com/?p=22#comment-436</guid>
		<description>i have 105 fps on first run. But when  i resize flash window my fps go ~35 and don&#039;t go up(((</description>
		<content:encoded><![CDATA[<p>i have 105 fps on first run. But when  i resize flash window my fps go ~35 and don&#8217;t go up(((</p>
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		<title>By: Утечка памяти &#8211; Лобанов Алексей</title>
		<link>http://blog.touchmypixel.com/2008/11/caching-animation-frames-vs-spritesheets/comment-page-1/#comment-405</link>
		<dc:creator>Утечка памяти &#8211; Лобанов Алексей</dc:creator>
		<pubDate>Tue, 16 Feb 2010 19:13:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.touchmypixel.com/?p=22#comment-405</guid>
		<description>[...] Конвертирования векторной анимации в растр для AS3 — touchmypixel. [...]</description>
		<content:encoded><![CDATA[<p>[...] Конвертирования векторной анимации в растр для AS3 — touchmypixel. [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Extenze</title>
		<link>http://blog.touchmypixel.com/2008/11/caching-animation-frames-vs-spritesheets/comment-page-1/#comment-311</link>
		<dc:creator>Extenze</dc:creator>
		<pubDate>Mon, 03 Aug 2009 15:29:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.touchmypixel.com/?p=22#comment-311</guid>
		<description>Wow! what an idea ! What a concept ! Beautiful .. Amazing …</description>
		<content:encoded><![CDATA[<p>Wow! what an idea ! What a concept ! Beautiful .. Amazing …</p>
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	<item>
		<title>By: buy_vigrxplus</title>
		<link>http://blog.touchmypixel.com/2008/11/caching-animation-frames-vs-spritesheets/comment-page-1/#comment-273</link>
		<dc:creator>buy_vigrxplus</dc:creator>
		<pubDate>Tue, 14 Jul 2009 12:44:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.touchmypixel.com/?p=22#comment-273</guid>
		<description>The best information i have found exactly here. Keep going Thank you</description>
		<content:encoded><![CDATA[<p>The best information i have found exactly here. Keep going Thank you</p>
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	<item>
		<title>By: tonyp</title>
		<link>http://blog.touchmypixel.com/2008/11/caching-animation-frames-vs-spritesheets/comment-page-1/#comment-257</link>
		<dc:creator>tonyp</dc:creator>
		<pubDate>Tue, 16 Jun 2009 02:54:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.touchmypixel.com/?p=22#comment-257</guid>
		<description>e_bounds is a movieclip which is used to define the &#039;bounds&#039; of the aimation. Say the first frame is empty, but obviously there is stuff on the following frames. Without defining the bounds of the whole animation the code would not know the region to cache as bitmapData. We found it easy to put a clip in there, so you can resize and arrange it visually, as you want. Hope that helps.</description>
		<content:encoded><![CDATA[<p>e_bounds is a movieclip which is used to define the &#8216;bounds&#8217; of the aimation. Say the first frame is empty, but obviously there is stuff on the following frames. Without defining the bounds of the whole animation the code would not know the region to cache as bitmapData. We found it easy to put a clip in there, so you can resize and arrange it visually, as you want. Hope that helps.</p>
]]></content:encoded>
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		<title>By: Phil</title>
		<link>http://blog.touchmypixel.com/2008/11/caching-animation-frames-vs-spritesheets/comment-page-1/#comment-249</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Sat, 06 Jun 2009 04:21:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.touchmypixel.com/?p=22#comment-249</guid>
		<description>Great work here guys.  I was perusing through the code and notice a reference to the following:

clip[&quot;e_bounds&quot;]

I searched for info regarding &quot;e_bound&quot;s but could find nothing, would you elaborate on what exactly this &quot;e_bounds&quot; is.</description>
		<content:encoded><![CDATA[<p>Great work here guys.  I was perusing through the code and notice a reference to the following:</p>
<p>clip["e_bounds"]</p>
<p>I searched for info regarding &#8220;e_bound&#8221;s but could find nothing, would you elaborate on what exactly this &#8220;e_bounds&#8221; is.</p>
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	<item>
		<title>By: sender</title>
		<link>http://blog.touchmypixel.com/2008/11/caching-animation-frames-vs-spritesheets/comment-page-1/#comment-125</link>
		<dc:creator>sender</dc:creator>
		<pubDate>Wed, 18 Mar 2009 04:11:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.touchmypixel.com/?p=22#comment-125</guid>
		<description>heh thanks, I work for a college and in my department we make educational flash games for the mistry of education that get disributed to kindergardens, grade schools, and high schools. Most of them are very simple but we are in the process of making some more interesting ones.

That one there will eventualy platformer game with tones of different themed levels with educational material that the players are forced to learn as they progress. Its a cool consept but right now I&#039;m the only developer working on it and it keeps getting put aside to work on other projects.

I&#039;m also in the process of working on another platformer using box2dflash.

I&#039;ll post some links to everything once I get my website and blog back up and running haha</description>
		<content:encoded><![CDATA[<p>heh thanks, I work for a college and in my department we make educational flash games for the mistry of education that get disributed to kindergardens, grade schools, and high schools. Most of them are very simple but we are in the process of making some more interesting ones.</p>
<p>That one there will eventualy platformer game with tones of different themed levels with educational material that the players are forced to learn as they progress. Its a cool consept but right now I&#8217;m the only developer working on it and it keeps getting put aside to work on other projects.</p>
<p>I&#8217;m also in the process of working on another platformer using box2dflash.</p>
<p>I&#8217;ll post some links to everything once I get my website and blog back up and running haha</p>
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	<item>
		<title>By: tarwin</title>
		<link>http://blog.touchmypixel.com/2008/11/caching-animation-frames-vs-spritesheets/comment-page-1/#comment-124</link>
		<dc:creator>tarwin</dc:creator>
		<pubDate>Wed, 18 Mar 2009 03:50:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.touchmypixel.com/?p=22#comment-124</guid>
		<description>Wow - that game rocks - I was actually thinking of making myself a Bio-Chem game as well. Sweet!</description>
		<content:encoded><![CDATA[<p>Wow &#8211; that game rocks &#8211; I was actually thinking of making myself a Bio-Chem game as well. Sweet!</p>
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		<title>By: tony</title>
		<link>http://blog.touchmypixel.com/2008/11/caching-animation-frames-vs-spritesheets/comment-page-1/#comment-122</link>
		<dc:creator>tony</dc:creator>
		<pubDate>Wed, 18 Mar 2009 03:42:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.touchmypixel.com/?p=22#comment-122</guid>
		<description>wow thats an amazing game- LOVE IT! the gfx could do with a little work, but the gameplay and design are great! i love the psudo 3d floor that you&#039;ve made - very tricky! please email us a link when the game is complete - would love to play it</description>
		<content:encoded><![CDATA[<p>wow thats an amazing game- LOVE IT! the gfx could do with a little work, but the gameplay and design are great! i love the psudo 3d floor that you&#8217;ve made &#8211; very tricky! please email us a link when the game is complete &#8211; would love to play it</p>
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	<item>
		<title>By: sender</title>
		<link>http://blog.touchmypixel.com/2008/11/caching-animation-frames-vs-spritesheets/comment-page-1/#comment-121</link>
		<dc:creator>sender</dc:creator>
		<pubDate>Wed, 18 Mar 2009 03:19:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.touchmypixel.com/?p=22#comment-121</guid>
		<description>Thanks for sharing!

http://lts3.algonquincollege.com/matthias/platformer/ heres a link to the project I&#039;ve been working on (this is not quite the latest build). Make sure you select a level before going &quot;play now&quot; or it will load nothing. Also press M to go back to the menu and then options to adjust some of the settings if it goes too slow.

I&#039;ve build the engine from the ground up but have been very frustrated with performance issues. I will definitly have to look into the way your caching stuff works.

I have also seen that scary girl project you are working on. Great stuff man cant wait to see it once its complete!</description>
		<content:encoded><![CDATA[<p>Thanks for sharing!</p>
<p><a href="http://lts3.algonquincollege.com/matthias/platformer/" rel="nofollow">http://lts3.algonquincollege.com/matthias/platformer/</a> heres a link to the project I&#8217;ve been working on (this is not quite the latest build). Make sure you select a level before going &#8220;play now&#8221; or it will load nothing. Also press M to go back to the menu and then options to adjust some of the settings if it goes too slow.</p>
<p>I&#8217;ve build the engine from the ground up but have been very frustrated with performance issues. I will definitly have to look into the way your caching stuff works.</p>
<p>I have also seen that scary girl project you are working on. Great stuff man cant wait to see it once its complete!</p>
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